10 Video Game Franchise Mash-Ups You Secretly Wish Were Real

Have you ever played a fantastic game that you just wished had more? Not necessarily that the game was lacking in any way, but if it was re-thought, or mashed together with one of your other favorite franchises, then it could truly become something special.

In that respect, I’ve compiled a list of video game franchise mash-ups that I personally feel would be a match made in heaven. Feel free to like and share with your friends, and if you have any other good ideas, please shout it out in the comments!

I’m sure many of you are already familiar with Bioware’s flagship Action-RPG franchise (especially if you read my previous post about Mass Effect 3), so I doubt I need to introduce it very much — suffice to say that the first entry into the series had a large emphasis on exploring uncharted territory and discovering new and unusual worlds to quench your thirst for adventure.

Dark Cloud is a different monster. If you aren’t one of the over 150 million people on this planet who’ve owned a Playstation 2, it’s highly possible you’ve never even heard of it. At the time, PSM actually claimed that the game could be a “Zelda Killer.” Not being much of a Zelda (or even Nintendo, for that matter) fan, I was still very much aware of Zelda’s influence on gaming culture. Needless to say, I was greatly intrigued.

It turns out, Dark Cloud was a very special game. On the surface, it was your basic dungeon crawling, hack-and-slash action RPG with sort of cutesy characters. When delving deeper into the game, though…it had some pretty interesting mechanics. Toan (the main character) obtains the ability to re-build villager’s settlements that have been destroyed by the evil Dark Genie that’s messing shit up for everybody. What made this interesting was you had to ask the villagers info about their houses and location in the village. Some would say they lived near a lake, some preferred solitude etc. The goal was to put together the village and appease as many people as you can to try and get it back to normal.

Why they would mesh well:
Think about it! You just had a galaxy-threatening war with giant sentient synthetic squid robot monsters. Obviously, you would need to rebuild, or find new habitable worlds for all of these races that have lost their homeworlds. Venture out beyond the Milky Way galaxy and into new and exciting frontiers. Each species could have different requests for their homeworlds (climate, proximity to useful resources), while some would be more inclined on rebuilding and restoring the worlds that were lost. It would give you reason to mine all of those damn resources they keep shoving in your face. Plus, it gives you more of an opportunity to organically learn more about your favorite races of the game. Who could ask for anything more?

Some of you may be thinking “but, Tomas…” — or, if you didn’t happen to know my name, “but, guy…. They already made Dissidia for PSP…” Yes, that is true. There is definitely already a Smash Bros.-style, hodge podge fighting game featuring your favorite characters from the Final Fantasy games, and it sounds like they are updating the game for arcades and maybe the PS4 some time in 2015. Great, that’s totally fine. I’m talking about something different, though.

Final Fantasy is known for sweeping and long over-the-top stories, and typically pretty cool character and monster design. Few people have yet to at least try a Final Fantasy game. The series has kind of dwindled in quality in recent years, but I still think some of the old characters are cool and worth seeing again.

Guilty Gear is a beautifully designed, 2D fighting game set in a weird, futuristic fantasy world. It features a healthy roster, with customizable outfit color schemes, and fast-paced, high quality fighting action.

Why they would mesh well:
Many of Final Fantasy’s varied cast are pretty much anime characters already. Translating their design to a 2D, cel-shaded plane couldn’t be TOO difficult, plus the less intensive graphics could leave more processing power for a bigger roster and more high octane gameplay on this newer generation of consoles. Guilty Gear is still a beautiful looking game, and Daisuke Ishiwatari’s designs still hold up well. Picturing the likes of Cloud, or Barrett, or Auron, or even Squall going toe to toe in lush, vivid environments sounds amazing. They wouldn’t even need to justify it with a convoluted story.

From my post the other day, I’m sure that you’ve gathered that I’m currently up to my neck in animal-murdering action in Farcry 4 and am really enjoying it. While enjoying the vast wilderness of Kyrat, it gave me time to reflect on what other type of setting I’d like to see in a first-person open world sandbox game, the operative term being FIRST-PERSON.

If you had the opportunity to play Hideo Kojima’s P.T. while it was available for download (pouring a metaphorical 40 on the curb for that unfortunate project), then you are aware that Silent Hill can be more than effectively scary in first person. Having seen an influx of third person survival horror games in the past few generations, it was nice and fresh seeing a quality horror experience to a console seemingly through your own eyes.

Why they would mesh well:
I’m assuming this was because of hardware limitations, but we’ve never been able to experience a fully realized town of Silent Hill. They creatively barred off many parts of town in each entry of the series, preventing you from experiencing all of the horrors Silent Hill may have had to offer.

Running on new generation hardware, we could truly experience a horrifying, fully realized Silent Hill where you could go anywhere you want and find out the deepest darkest secrets. Silent Hill felt like an open world, but in reality it has been a pretty linear story. Combine this open world with free-roaming non-linearity, and upgradeable skills, and the necessity of salvaging for food and other important gear to survive, and you’ve got magic on your hands, my friends.

Top-down dungeon crawlers like Diablo or Gauntlet are a staple of couch co-op entertainment. Many hours in my house have been spent grinding levels and taking down countless hordes of enemies in dark caves and bloody realms of demons.

Because there is such a vast library of different kinds of Star Wars games, I’m not really honing on a specific one. Basically, I’m proposing combining the Star Wars universe with a top-down, four-player co-op experience.

Why they would mesh well:
I can already think of different play types to take on the roles of your run-of-the-mill dungeon crawler. Your Jedi Knight could play your damage-dealing warrior. Force wielding Jedi Masters could be your wizard class, your Han Solo types could be ranged type rogue classes. You get the point. Add on top of that the ability to choose your race (similar to Champions of Norrath), and you have hours upon hours of dungeon destroying cooperative fun. You could even add elements of Bioware’s The Old Republic, like group conversation systems, and a light side/dark side meter. Sounds like my kind of game.

As I said before, I’m not really that big ­on Nintendo anymore. While it’s impossible to deny the impact that the likes of Mario and his ilk have had on popular culture, I’m not the only one who thinks that these decades-old Nintendo franchises are starting to get a little stale. The typical side-scrolling Super Mario classics are still the industry standard when it comes to classic side-scrolling platformers.

Gladius is a pretty obscure title, popping out during the original Xbox era. If you are unfamiliar, it is a turn-based gladiatorial combat RPG from Lucas Arts. It basically functioned as close to a virtual Dungeons & Dragons game as one could imagine, including tactics such as size bonuses, height advantages, and flanking enemies. Each match even played out on a grid of specific squares. You should really check it out. It is hard to find better turn-based combat strategy compared to this game. Unfortunately, the story was pretty stupid. It was still an enjoyable experience, for sure.

Why they would mesh well:
The Mario franchise needs to change things up. Yes, there’s stuff like Galaxy that are great games, but they just feel like fancy looking novelty titles. I want to see a deep-ass, tactical RPG set in the Mushroom Kingdom. Instead of relying on the classic yet over done “villain has kidnapped the princess” trope, mix things up. Make Bowser and Peach party members that you can include on your team, with their own special tactics and powers on the battlefield. We could learn more about these characters and their motivations, even if they weren’t voiced, and handled with speech bubbles in classic Mario fashion. You could even incorporate Mario’s costumes in a Final Fantasy VI-styled Job system, where wearing a different suit provides you with different abilities and skills. Think about it, Nintendo. I suppose you could go a step bigger, and make the game take place in the Smash Bros. universe. Gladius had a 20 character roster to choose from after all. You could recruit and dismiss characters on a whim. That could also be an interesting mechanic with this game. Donkey Kong not your thing? Recruit King Dedede instead. This could really work for any Nintendo franchise and be super cool.

Because of Netflix’s new Marvel series’ popularity and excellent quality, I found myself longing for more superhero videogames that could match it. Immediately, my mind went to the Batman Arkham series, which is arguably the best games involving a superhero in decades.

When you think about it, Batman and Daredevil are basically the same exact dude — well trained acrobatic martial artists with a knack for whooping badguy ass. The real big differences between the two are Batman’s resources compared to Daredevil’s enhanced senses.

The Arkham games already basically function exactly like a third person Daredevil game would, even including a “detective vision” which could easily be swapped for Daredevil’s ability to hone his senses to sense where enemies could be around any corner. Instead of gliding, it could resemble more of the parkour-style free climbing of your Assassin’s Creed, maybe allow his baton things to grapple onto objects and such. Have his combat style a fusion between Arkham’s Batman and Catwoman — a more nimble style of ass-kicking.

Why they would mesh well:
Obviously, this isn’t really enough to make the game stand out from anything other than an Arkham clone. That’s why you throw some L.A. Noire in there! Matt Murdock is an interrogation expert, able to sense when a person may not be telling the truth based on their heartbeat. Combine this with L.A. Noire’s interrogation-style mini-games where you have to discern the truth, and this game becomes extra interesting. You could even add voices of the character from the show for consistency. I want this game to exist so badly. Think about it…Rockstar + Rocksteady! It’s a perfect dynamic duo.

When it comes to licensed video games, Obsidian may have provided us with the best and most faithful game of all time to it’s source material. Because of their close involvement with Matt Stone and Trey Parker, South Park: TSoT is one of the funniest games I’ve ever played. Best of all, it plays great — offering a surprisingly complex turn based combat system that is fun, engaging, and simply just works.

Sadly, Adventure Time has yet to really make a game that has drawn my interest. This is pretty unfortunate, because I like Adventure Time much more than South Park. With Obsidian’s experience with a licensed cartoon franchise, and their sheer jack-of-all-trades versatility as a game developer, combined with Pendelton Ward and team’s cooperation, a great game would be almost a certainty.

Why they would mesh well:
Adventure Time is a no-brainer when it comes to turn-based style RPG. You have a rich backstory to develop off of, a plethora of amazingly funny characters to choose from, and a variety of potential powers to wield at your disposal. Finn could be your basic sword wielding hero, Jake could be the tank, taking on various stretchy forms to shield his allies from danger, and Marceline could play similar to a bard, using her ax bass to provide buff/debuffing status effects to enemies and allies. Princess Bubblegum could use a variety of melee combat and alchemical potions to unleash upon her foes, and Ice King could use his ice powers and expertise (or lack thereof) in ninjitsu for crowd control. Just think of the wealth of characters and possibilities that are possible with this game!

Wow, those words just sound cool together, don’t they? Neither of these games on their own are particularly great, but maybe mashing them together like a cheap fast food burger is a recipe for awesomeness?

Armored Core was always a great idea on paper. A bunch of giant fucking robots? Check. Upgradeable robot components and gear to make them more awesome? Double check! Pitting your giant robot against a whole bunch of other giant robots in a glorious battlefield? Infinity checks! Unfortunately, the game doesn’t play well. The mechs are clunky and hard to maneuver, and while that may make a ton of logical sense, that doesn’t make for a fun game to play.

Warframe is filled with interesting characters and satisfying control but not much else. You can customize your character and make him look super cool, and you can choose both weapons for melee and range. It is also free to play, and includes online cooperative features so you can combat enemies with your friends.

Why they would mesh well:
Combine Armored Core’s central concept with Warframe’s free-form controls and mechanics simple enough a monkey could understand, and voila! Your very own customizable mech with customizable parts, and easier ways to move around. Include cooperative and competitive play for more interesting game modes. You could even include a campaign where the mechs are facing an enemy threat of biblical proportions. The more features and customization the better, really. Slap that all together and you’ve got a bitchin’ burger of awesomeness that will incur the envy of all of your friends.

Ironically, this is a mashup well within the realm of possibility. Both of these properties are owned by EA (for better or worse), unless EA lost the rights to the Quidditch franchise…As a couch potato (sorry for the shameless branding reinforcement), I’m of the opinion that regular, real-life sports suck ass.

Harry Potter: Quidditch World Cup was…not a very good game. I partially blame the time it was made. It couldn’t have been easy to replicate the complexities of Quidditch with 2003’s control schemes. Still, the game Quidditch is interesting and complex, and swimming with potential in the video game space.

NBA Jam, as well as NBA Street, are two of my favorite sports games, primarily because they took sports less seriously. You could be doing so well, that you are on-fire, allowing you to leap all of the way across the court in a massive and over-the-top slam dunk. Aside from the ability to pick your favorite team, and your top two favorite players, there’s not much else to say about this game.

Why they would mesh well:
Create your own Quidditch team. Name them, customize your broom, make your own team banner and colors, then go into Quidditch Career mode as you take on some of the world’s biggest teams. Vie for the right to be World Cup Champions. Even throw in a big head mode for good measure.

There have always been issues when it comes to Turok, and pretty much every dinosaur game, for that matter. Dinosaurs are just tricky to incorporate into video games, I suppose.

Evolve was a big, barreling hype train for quite some time, and I was very immensely excited for it. I tried a little bit of the beta, but heard a lot of negative things about the game, like a slow-burn leveling system, and lack of a rich single-player campaign. Evolve may well be a different monster now (heh, get it?), but I haven’t heard much about it since.

Why they would mesh well:
I think most people would assume Turok would mesh well with something like Farcry, and they’d be absolutely right. It would probably mesh seamlessly. The main point of pairing it with Evolve is simple: I want to play as a dinosaur.

Players would have a much more difficult time fighting these dinosaurs, because they don’t have future weapons, and cheap bubble shields. They’d have to rely on their guile and teamwork to take down some of the more threatening creatures. Evolve’s hostile environments would also work well for human characters. There would be nothing more frustrating than lining up a shot only to have a Velociraptor leap on you from the brush and tear your whole damn face off. Different tactics would be required for different dinosaurs, like the heavily armed Anklyosaurus and Triceratops, or the aerial mobility of the Pterodactyl.

Well, there you have it! 10 games that I think would be awesome if developers dared to dream bigger, reach farther, and plagiarize their asses off! This list was really fun to think about. What about YOUR ideas? What sort of unholy video game supercreature can you conjure up in that imagination of yours. Share your ideas in the comments below!

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